1790545
9781556229213
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Book & CD. This book explains to programmers how to write parallel-based integer and floating-point based maths algorithms for use in video games as well as scientific applications. Designed as both a reference and research manual for experienced game and graphics programmers, the book covers all aspects of vector and semi-vector programming using the X86, PowerPC, and MIPS, as well as a few other processors currently in use. Included is practical sample code as well as pseudo vector code that can easily be incorporated into programming projects.Leiterman, James C. is the author of 'Vector Game Math Processors', published 2002 under ISBN 9781556229213 and ISBN 1556229216.
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