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Publication Date: 2004
Publisher: Natl Book Network
Artifical intelligence has taken a bigger role in the computer game industry. This book describes many of the AI techniques used in modern computer games and, more importantly, shows the reader how to implement these practical AI techniques within the framework of several popular game genres.Buckland, Mat is the author of 'Programming Game AI By Example', published 2004 under ISBN 9781556220784 and ISBN 1556220782.
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