2048130
9781584503231
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Providing both the experienced and inexperienced game programmer with an in-depth look at the AI tasks for developing artificial gaming companions and opponents with human-like complex behaviours, this book also provides practical tools to assist the programmer in integrating these concepts into games.Baillie-de Byl, Penny is the author of 'Programming Believable Characters for Computer Games', published 2004 under ISBN 9781584503231 and ISBN 1584503238.
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