1417129
9781584502920
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The authors take an in-depth look at all aspects of developing a grid computing system for games, including end user platforms, TCP/IP and UDP protocols, game servers, artificial intelligence, scripting and programming language options, and database management systems.Levine, David is the author of 'Practical Grid Computing for Massively Multiplayer Games' with ISBN 9781584502920 and ISBN 1584502924.
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