176197
9781584500377
This book teaches the mathematical concepts game programmers need to develop professional-quality 3D game engines. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and progresses to more advanced topics, including illumination, visibility determination, and derivations of key results. Exercise sets are included at the end of each chapter.Lengyel, Eric is the author of 'Mathematics for 3d Game Programming and Computer Graphics' with ISBN 9781584500377 and ISBN 1584500379.
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