5720919
9780240809786
This title takes you step-by-step through the process of creating a playable 3D character using 3ds Max. Offering a complete overview of the 3D real-time character asset creation pipeline, it will take you through the five major subjects used in the asset pipeline.Clinton, Yancey is the author of 'Game Character Modeling and Animation with 3ds Max' with ISBN 9780240809786 and ISBN 0240809785.
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