5401098
9781568813264
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies and in video games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation. Graphics programmers working in film and computer games will find the material presented in this book useful and practical in their work.Bridson, Robert is the author of 'Fluid Simulation ', published 2007 under ISBN 9781568813264 and ISBN 1568813260.
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