642518
9781584502630
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Learning DirectX is a challenge even for experienced programmers, but with the newly developed Managed DirectX, development is easier and more straightforward. Managed DirectX (part of DirectX 9)allows developers to use their language of choice, (e.g. VB.NET, C# or C++.Net) to develop commercial-quality multimedia applications. The DirectX 9 Graphics Developer's Handbook walks users throughthe development of an entire graphics application with DirectX 9 in a simple, step-by-step fashion. Each chapter begins with the "bare bones" information necessary to get part of the application up andrunning, then explains how the application should be used in the creation of a complete 3D modeling program. Beginners can work through the tutorials step-by-step, and more experienced programmerscan move to more specific areas of interest. Topics covered include vertices, polygons, curved surfaces, complex models with meshes, bone and vertex animation, texturing, materials, shaders, and much more. By the end of the book, users will not only have a solid understanding of all aspects of using DirectX 9 to create real-world graphics applications, but will have had the experience of creating a complete commercial-quality graphics program.Booth, Ernest is the author of 'Directx 9 Graphics Developer's Handbook' with ISBN 9781584502630 and ISBN 1584502630.
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