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Publication Date: 2007
Publisher: Charles River Media
Creating Game Art for 3D Engines is a much needed resource that teaches new game artists and students all of the techniques they need to create commercial quality art assets that will export and work efficiently in a 3D game engine. The books currently available cover art creation, but do not teach how to create art with the engine in mind or how to export art once it is created. Throughout this book, artists learn step-by-step, how to create their own characters and other assets and then make them come to life in the most popular and powerful game engine for independent game developers, the Torque game engine (TGE). The book begins with a primer on Autodesk ® 3ds Max® and then uses it, along with the Torque engine to teach the principles of game art creation and exporting. The principles are universal, however, and are applicable to most 3D software and 3D engines. This is the one resource every game artists should have and every course should be using!Strong, Brad is the author of 'Creating Game Art for 3D Engines', published 2007 under ISBN 9781584505488 and ISBN 1584505486.
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