382871

9781592000296

Beginning Game Audio Programming

Beginning Game Audio Programming
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  • ISBN-13: 9781592000296
  • ISBN: 1592000290
  • Publisher: Course Technology

AUTHOR

McCuskey, Mason

SUMMARY

1. The Lay of the Land Part 1: A Basic Audio Engine 2. Intro to DirectAudio 3. WAV audio playback 4. Loading WAV Files 5. Control Freak 6. MIDI / DirectMusic Playback 7. MP3 / WMA Playback 8. Ogg Vorbis Playback 9. CD Audio Playback 10. Playing Tracked Music Part 2: Advanced Audio Engine Features 11. Dynamic Music 12. Scripts and Effects 13. 3D Sound with DirectX Audio 14. 3D Sound with OpenAL 15. Advanced Topics in 3D Sound 16. DirectPlay Voice 17. Audio Visualization Conclusion: Features to add from here Appendix A: Creating Dynamic Music Appendix B: Tips and Tricks for Creating Game AudioMcCuskey, Mason is the author of 'Beginning Game Audio Programming' with ISBN 9781592000296 and ISBN 1592000290.

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