1902789
9780240519418
Martin Wilde explores the cutting-edge creative potential of game audio systems, addressing the latest working methods used in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how game programmers can create a software system enabling the audio content provider (composer or sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This platform-independent system is described step-by-step in Wilde's approachable style with illuminating case studies. Readers can develop their own audio engines using the source codes provided on the accompanying CD-ROM. As a programmer and accomplished musician experienced in developing sound and music software engines for computer games on various platforms, Martin Wilde is uniquely qualified to address individuals exploring game audio regardless of their area of responsibility or level of expertise. Wilde examines the shifting roles and responsibilities in game audio integration offering: · programmers and artists a common framework to collaborate and develop compelling and creative audio soundtracks; · producers a useful primer on audio development enabling them to make reasoned and informed decisions about this critical game component; · students insight into the technical issues involved in integrating audio into a game who can then practice these skills by building their own game audio engines based on the source code provided.Wilde, Martin is the author of 'Audio Programming for Interative Games', published 2004 under ISBN 9780240519418 and ISBN 0240519418.
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