330705

9781584502739

Applied Physics for Game Programmers Creating Real-Time Simulations

Applied Physics for Game Programmers Creating Real-Time Simulations

Out of Stock

The item you're looking for is currently unavailable.

Ask the provider about this item.

Most renters respond to questions in 48 hours or less.
The response will be emailed to you.
Cancel
  • ISBN-13: 9781584502739
  • ISBN: 1584502738
  • Publisher: Charles River Media

AUTHOR

Watkins, Christopher

SUMMARY

Applied Physics for Game Programmers focuses on adding realistic physics to simulation games, and gives programmers an edge by teaching them how to create elegantly-coded and truly interactive games that feel "real" to the player. Rather than explain physics concepts in a vacuum, physics and its terminology are explained using examples from everyday life, making complex theory accessible to anyone. Additionally, all of the commercial quality, ready to implement source code is included, with detailed descriptions on how the code is constructed and organized, and how it functions. This is the perfect guide for game developers interested in learning the laws of physics and how to utilize them in their projects, as well as a useful reference handbook and code library for developers with a solid understanding of physics.Watkins, Christopher is the author of 'Applied Physics for Game Programmers Creating Real-Time Simulations' with ISBN 9781584502739 and ISBN 1584502738.

[read more]

Questions about purchases?

You can find lots of answers to common customer questions in our FAQs

View a detailed breakdown of our shipping prices

Learn about our return policy

Still need help? Feel free to contact us

View college textbooks by subject
and top textbooks for college

The ValoreBooks Guarantee

The ValoreBooks Guarantee

With our dedicated customer support team, you can rest easy knowing that we're doing everything we can to save you time, money, and stress.