330705
9781584502739
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Applied Physics for Game Programmers focuses on adding realistic physics to simulation games, and gives programmers an edge by teaching them how to create elegantly-coded and truly interactive games that feel "real" to the player. Rather than explain physics concepts in a vacuum, physics and its terminology are explained using examples from everyday life, making complex theory accessible to anyone. Additionally, all of the commercial quality, ready to implement source code is included, with detailed descriptions on how the code is constructed and organized, and how it functions. This is the perfect guide for game developers interested in learning the laws of physics and how to utilize them in their projects, as well as a useful reference handbook and code library for developers with a solid understanding of physics.Watkins, Christopher is the author of 'Applied Physics for Game Programmers Creating Real-Time Simulations' with ISBN 9781584502739 and ISBN 1584502738.
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